Monday, December 24, 2007

IBM PLACEMENTS PAPERS LATEST


Basic Questions

* What is a friend, and why do you need it?
* If this doesn't compile, why didn't it (or will it compile?) Don't show comments, which explain the problem.


template void HashTable <>::dummy()
{
K* k = NULL;
Hashable* h = k; // If this fails to compile, it's because
// K is not derived from Hashable.
}



* This will loop forever. Why? Will it really loop forever? (Answer: Base:func() does not call Base::func(). Base: is just a label, so the line always will call Derived::func() until it runs out of stack space)


class Base {
public:
Base() {}
virtual void func() { /* do something */ }
};


 


class Derived : public Base {
public:
Derived() {}
virtual void func()
{
Base:func();
/* do something else */
}
};

main()
{
Derived d;
d.func(); // Never returns!
}



More advanced questions:

* What is a vtbl ?
* What is RTTI and why do you need it?
* How do I specialize a template? Give an example.

To separate sheep from goats (for those claiming C++ Guru status):

* What is a partial template? Why would you use one?
* How to I create a binary functor in the STL?

Given the following code:


class A;
class B;

class C {
A* a_;
B* b_;

public:
};


Implement a copy constructor and assignment operator for C. A sample solution is something like:


class C {
A* a_;
B* b_;

void swap(C& rhs) { rhs.a_ = a_; rhs.b_ = b_; }

public:

C(const C& rhs) {
auto_ptr<> a(new A(rhs.a_));
auto_ptr<> b(new B(rhs.b_)):

delete a_;
delete b_;

a_ = a.release();
b_ = b.release();
}

C& operator=(const C& rhs) {
C temp(rhs);
temp.swap(*this);
return *this;
}
};



What is wrong with this class, assuming that this is its complete interface?



class C {
char *p;
public:
C() { p = new char[64]; strcpy(p, "Hello world"); }
~C() { delete p; }

void foo() { cout << "My ptr is: '" << p << "'" << endl; }
};


Since this has an overtly programmed destructor, the member wise semantics for destruction are not good enough; therefore, they are not good enough for copy and assignment either. But, the copy ctor and op= are not programmed, so we will have some serious trouble.

Gradual hinting: what happens when we make a copy? [correct answer: pointer is copied]. Now, the original goes out of scope, what happens to the copy? [pointer dangles]. How would you fix it?

[also, that delete p should be delete[ p since p was allocated with the array new]

Assuming that swap() and copy construction are part of your interface for class C, what's the cookie-cutter pattern for operator= that uses them?

answer:


C& C::operator=(const C &rhs) {
if (this != &rhs) {
C tmp(rhs);
this->swap(tmp);
}
return *this;
}
Solutions to Logical Puzzles-3

2)3,
The number obtained by dividing 48 with 4 is 12 which is even while all the others get odd number for the same.
3)4,
The sequence has to be AON,EWR,IEV,MMZ

4)2
The remaining 3 are input devices.

5)2
The remaining 3 represent an image.

6)3
Trousers can only take a plural form while others can also take a singular form.

7)

8)

9)4
All the other three lie inside a cell.

10)

11)4

12)3

13)1

14)2

15)3

16)3

17)1

18)3

19)3

20)4

  • Solutions to Logical Puzzles-1
    We need 3 cuts to cut a cube into 6 equal pieces,with one cut in each dimension.Maximum identical pieces obtained with n cuts[if n is a factor of 3] = (n/3 + 1)^3, with n/3 cuts, we form n/3 + 1 equal pieces.If we need to get maximum number of identical cubes with some number of cuts then the number of cuts in all the dimensions should be equal if possible or almost equal.
    The number of identical pieces formed with l,n,m cuts in the 3 demensions are (l+1)*(n+1)*(m+1).

    1)3,Here there are 6,7,8 cuts in each dimension

    2)2

    3)4,Here the number of cuts are 7,7,6 in the 3 dimensions.

    4)1

    5)3

    All the problems from 6-18 are based mostly on imagination.Note that 27 identical pieces have no color at all i.e they are inner pieces.

    6)3

    7)4

    8)1

    9)3

    10)2

    11)2

    12)4

    13)1

    14)4

    15)3

    16)1

    17)4

    18)1

    19)2

    20)4
  • Solutions to Basic C Interview Questions

    1)To check for it, create two pointers,and set each to the start of the list. Update each as follows:

    while (pointer1) {
    pointer1 = pointer1->next;
    pointer2 = pointer2->next;
    if (pointer2) pointer2=pointer2->next;
    if (pointer1 == pointer2) {
    print ("circular linked list\n");
    }
    }

    2)Union x : 1101791232 21.500000
    Union y : 100 d 0.000000

    3)It is an object of some class whose purpose is to indicate that a real object of that class does not exist. One common use for a null object is a return value from a member function that is supposed to return an object with some specified properties but cannot find such an object.

    4) Java,Smalltalk,Eiffel,Sather.

    5)A container class is a class that is used to hold objects in memory or
    external storage. A container class acts as a generic holder. A
    container class has a predefined behavior and a well-known interface. A
    container class is a supporting class whose purpose is to hide the
    topology used for maintaining the list of objects in memory. When a
    container class contains a group of mixed objects, the container is
    called a heterogeneous container; when the container is holding a group
    of objects that are all the same, the container is called a homogeneous
    container.

    6)fffffff0

    7)C was the C++ predecessor. As it's name implies, a lot of C remains in C++. Although not actually being more powerful than C, C++ allows the programmer to more easily manage and operate with Objects, using an OOP (Object Oriented Programming) concept.

    C++ allows the programmer to create classes, which are somewhat similar to C structures. However, to a class can be assigned methods, functions associated to it, of various prototypes, which can access and operate within the class, somewhat like C functions often operate on a supplied handler pointer.

    Although it is possible to implement anything which C++ could implement in C, C++ aids to standarize a way in which objects are created and managed, whereas the C programmer who implements the same system has a lot of liberty on how to actually implement the internals, and style among programmers will vary a lot on the design choices made.

    In C, some will prefer the handler-type, where a main function initializes a handler, and that handler can be supplied to other functions of the library as an object to operate on/through. Others will even want to have that handler link all the related function pointers within it which then must be called using a convention closer to C++.

    To finish this discussion, C++ applications are generally slower at runtime, and are much slower to compile than C programs. The low-level infrastructure for C++ binary execution is also larger. For these reasons C is always commonly used even if C++ has alot of popularity, and will probably continue to be used in projects where size and speed are primary concerns, and portable code still required (assembly would be unsuitable then).

    8)Incomplete types
    refers to pointers in which there is non availability of the
    implementation of the referenced location or it points to some location
    whose value is not available for modification.

    int *i=0x400 // i points to address 400
    *i=0; //set the value of memory location pointed by i.

    9)Printf : Call by value
    Scanf : Call by reference

    10)a const pointer means the pointer which represents the address of one value. so if you declare a pointer inside the function, it doesn't have scope outside the function. if it is also available to the outside function whenever we declare a pointer as const.

    11)Type casting must be done wheneever the data type of the variable to which u r gonna assign some values is diff from the data type of the variable on the right side.

    for instance;

    float f;
    int i = 10 , j = 5 ;

    f = (float) ( i / j ) ;

    f -------> left side variable.
    i -------> right side variable.

    but always make sure that the size of the var on the left is greater than that of the right. else there will be data loss.

    A type cast should not be used to override a const or volatile declaration. Overriding these type modifiers can cause the program to fail to run correctly.
    A type cast should not be used to turn a pointer to one type of structure or data type into another. In the
    rare events in which this action is beneficial, using a union to hold the values makes the programmer.s
    intentions clearer.

    12)he answer is the standard library function qsort(). It.s the easiest sort by far for several reasons:
    It is already written.
    It is already debugged.
    It has been optimized as much as possible (usually).
    Void qsort(void *buf, size_t num, size_t size, int (*comp)(const void *ele1, const void *ele2));

    13)The answer depends on what you mean by quickest. For most sorting problems, it just doesn't matter how quick the sort is because it is done infrequently or other operations take significantly more time anyway. Even in cases in which sorting speed is of the essence, there is no one answer. It depends on not only the size and nature of the data, but also the likely order. No algorithm is best in all cases.
    There are three sorting methods in this author.s .toolbox. that are all very fast and that are useful in different situations. Those methods are quick sort, merge sort, and radix sort.

    The Quick Sort
    The quick sort algorithm is of the .divide and conquer. type. That means it works by reducing a sorting
    problem into several easier sorting problems and solving each of them. A .dividing. value is chosen from the input data, and the data is partitioned into three sets: elements that belong before the dividing value, the value itself, and elements that come after the dividing value. The partitioning is performed by exchanging elements that are in the first set but belong in the third with elements that are in the third set but belong in the first Elements that are equal to the dividing element can be put in any of the three sets.the algorithm will still work properly.

    The Merge Sort
    The merge sort is a .divide and conquer. sort as well. It works by considering the data to be sorted as a
    sequence of already-sorted lists (in the worst case, each list is one element long). Adjacent sorted lists are merged into larger sorted lists until there is a single sorted list containing all the elements. The merge sort is good at sorting lists and other data structures that are not in arrays, and it can be used to sort things that don.t fit into memory. It also can be implemented as a stable sort.

    The Radix Sort
    The radix sort takes a list of integers and puts each element on a smaller list, depending on the value of its least significant byte. Then the small lists are concatenated, and the process is repeated for each more significant byte until the list is sorted. The radix sort is simpler to implement on fixed-length data such as ints.

    14)Both the merge sort and the radix sort are good sorting algorithms to use for linked lists.

    15)The preprocessor is used to modify your program according to the preprocessor directives in your source code. Preprocessor directives (such as #define) give the preprocessor specific instructions on how to modify your source code. The preprocessor reads in all of your include files and the source code you are compiling and creates a preprocessed version of your source code. This preprocessed version has all of its macros and constant symbols replaced by their corresponding code and value assignments. If your source code contains any conditional preprocessor directives (such as #if), the preprocessor evaluates the condition and modifies your source code accordingly.
    The C preprocessor is used to modify your program according to the preprocessor directives in your source code. A preprocessor directive is a statement (such as #define) that gives the preprocessor specific instructions on how to modify your source code. The preprocessor is invoked as the first part of your compiler program.s compilation step. It is usually hidden from the programmer because it is run automatically by the compiler.

    16)The standard C library provides several functions for converting strings to numbers of all formats (integers, longs, floats, and so on) and vice versa.

    The following functions can be used to convert strings to numbers:
    Function Name Purpose
    atof() Converts a string to a double-precision floating-point value.
    atoi() Converts a string to an integer.
    atol() Converts a string to a long integer.
    strtod() Converts a string to a double-precision floating-point value and reports any .leftover. numbers that could not be converted.
    strtol() Converts a string to a long integer and reports any .leftover. numbers that could not be converted.
    strtoul() Converts a string to an unsigned long integer and reports any .leftover. numbers that could not be converted.

    17)
    The standard C library provides several functions for converting numbers of all formats (integers, longs, floats, and so on) to strings and vice versa

    The following functions can be used to convert integers to strings:
    Function Name Purpose
    itoa() Converts an integer value to a string.
    ltoa() Converts a long integer value to a string.
    ultoa() Converts an unsigned long integer value to a string.

    The following functions can be used to convert floating-point values to strings:
    Function Name Purpose
    ecvt() Converts a double-precision floating-point value to a string without an embedded decimal point.
    fcvt() Same as ecvt(), but forces the precision to a specified number of digits.
    gcvt() Converts a double-precision floating-point value to a string with an embedded decimal point.

    18)The heap is where malloc(), calloc(), and realloc() get memory.
    Getting memory from the heap is much slower than getting it from the stack. On the other hand, the heap
    is much more flexible than the stack. Memory can be allocated at any time and deallocated in any order. Such
    memory isn't deallocated automatically; you have to call free().
    Recursive data structures are almost always implemented with memory from the heap. Strings often come
    from there too, especially strings that could be very long at runtime. If you can keep data in a local variable (and allocate it from the stack), your code will run faster than if you put the data on the heap. Sometimes you can use a better algorithm if you use the heap.faster, or more robust, or more flexible. It's a tradeoff.
    If memory is allocated from the heap, it.s available until the program ends. That's great if you remember to deallocate it when you.re done.

    19)n++ takes more than one instruction, ++n is faster. n++ has to store n, increment the variable and return n, while ++n increment n and return without storing the previous value of n.

    20) If a program is large, it is subdivided into a number of smaller programs that are called modules or subprograms. If a complex problem is solved using more modules, this approach is known as modular programming.

    21)expression if (a=0) always return false
    expression if (a=1) always return true

    22)Malloc is dynamic memory allocation,it allocates the memory and initialize garbage value.Calloc is similar to malloc but only difference is initialize zero

    23)A middle level language

    24)Overloading is polymorphism which is one of the characteristics of Object oriented programming. C is not and object oriented language like C++ or Java. Therefore, no overloading, inheritance, etc.

    25)Static int variable are accessed only inside the file where it is defined. Thus we can have same variable name in 2 files if the variable is defined as static. The scope of the variable is limited to the file in which it is defined.

    On the other hand if the variable is not defined as static and defined globally then it can be accessed across the files. To access the variable which is global variable and declared and defined in file A, keyword "extern" is used in front of the variable in file B. This indicated to compiler while compiling that the variable is defined in some other file other than B and continues compiling and while linking the variable it search for the actual definition and links.